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Advanced [show]


Nicor Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise gold. His teeth are white and perfect.

Personality: Nicor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Nicor Flair, Male Tiefling Fighter 9
Medium (6'9") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)19 (+4) 16 (+3)11 (+0)
Skills History +7, Investigation +7
Senses Passive Perception 13
Languages Common, Gnome, Giant, Orc, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 210 pp. Alexandrite (1500 gp). Black opal (1600 gp). Citrine (40 gp).


Social Check DCs


Rimmon Absence, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue cloak and cross-gartered white stockings. His dark red hair is still thick. His eyes are white.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is content

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Nature, Enemies. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rimmon Absence, Male Tiefling Warrior 6
Medium (5'0") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 12 (+1)18 (+4)
Skills Perception +4, Performance +7
Senses Passive Perception 17
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Black opal (900 gp). Deep green spinel (70 gp).


Social Check DCs


Thomas Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large blue jacket. His hair, while still mostly silver, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the west was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his sister to traveling adventurers; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Gracey, Male Half-Elf Cleric 14
Medium (5'3") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 58 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Deception +5, Investigation +7
Senses Passive Perception 10
Languages Common, Elven, Auran, Giant
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Rhodochrosite (7 gp). Blue quartz (7 gp). Golden yellow topaz (1100 gp). Chalcedony (20 gp). Aquamarine (1100 gp). Jasper (20 gp). Hematite (7 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Fighting. Bonds: Immigrant, In love, Enemies. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Aristocrat 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Hugh Wesley, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a tan coat with yellow slacks. His red hair is still thick. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and he desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Hugh Wesley, Male Human Commoner 7
Medium (6'5") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp. Malachite (15 gp). Malachite (15 gp). Jade (70 gp).


Social Check DCs

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