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Advanced [show]


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is wearing a long, white, dusty cloak. His gray fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Shifting was born the youngest of three triplets. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Philantrophist. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Shifting On the Water, Male Tabaxi Barbarian 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 95 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Stealth +8, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 3000 sp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Chad Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He wears his red hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease. Bonds: Attractive, Job, Military, Rich. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Chad Mundy, Male Half-Elf Commoner 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 2000 cp. Carnelian (70 gp). 1 Masterwork Musical instrument.


Social Check DCs


Einkil Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Jeweler does. His silver hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 15 years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Einkil Helcral, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp. Large well-done wool tapestry (300 gp). 1 Bullseye lantern.


Social Check DCs


Rimple Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a red and brown handkerchief worn on his left side. His silver hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Rimple speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature, Guardian. Occupation: Courier

Voice: French accent

Attributes [hide]

Rimple Albaratie, Male Gnome Monk 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Nimble Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, yellow cloak. He keeps his gray fur in a pixie cut. His eyes are likewise blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: The child of a Scribe, who enjoyed hunting, Nimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nimble took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Nimble Plume, Male Tabaxi Barbarian 5
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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