Cockaby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. He has no hair. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Has a crush, Rich, Adventurer. Occupation: Bookbinder
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 24 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. Freshwater pearl (10 gp). Blue sapphire (1000 gp). Chalcedony (30 gp). Azurite (10 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.
Kody Roscoe, Male Human [Permalink]
Personal [hide]
Description: This northern man prefers to wear blue clothing when he does not wear armor. His clothes are grease stained in places. His brown hair is knotted and matted. His fierce amber eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Kody was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Gifted, Impeccable. Flaws: Cynical. Bonds: Poor, Immigrant, Adventurer. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 pp.
Cory Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His long silver hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Poor, Military. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Carnelian (60 gp). Aquamarine (400 gp).
Leaf Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a white poncho over his likewise colored trousers and shirt. His beige fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Leaf wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Leaf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Disciplined. Flaws: Insomniac, Addict, Disease. Bonds: Nature. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 9000 gp. Freshwater pearl (11 gp). Alexandrite (1300 gp). Sardonyx (70 gp). Jet (130 gp). Aquamarine (1300 gp). Moonstone (70 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Malachite (11 gp). Chrysoprase (70 gp). Hematite (11 gp). Star rose quartz (70 gp). Smoky quartz (70 gp). Chrysoberyl (130 gp). Aquamarine (1300 gp). 1 Medium magic item. 1 Medium magic item.
Sammal Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His dark red hair is braided into rings. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying brother.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
