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Advanced [show]


Moon Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a axe on his belt. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is short and brown. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast mountains. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Moon's homeland. Moon decided to take the middle way and become a bodyguard. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Nature, Immigrant. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Moon Peak, Male Tabaxi Barbarian 7
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Investigation +6, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 60000 cp. Jeweled anklet (1000 gp).


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His long chestnut hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Theobald Lindsay, Male Human Fighter 2
Medium (5'0") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 20 pp.


Social Check DCs


Rolf Carlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Rolf Carlton, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white costume with the symbols of magic on his torso. His cinnamon fur is unkempt and raggedy. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Emerald In the Morning, Male Tabaxi Adept 16
Medium (6'8") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 93 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 3000 gp. Jade (80 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Amber (80 gp). Rhodochrosite (6 gp). White pearl (80 gp). Rock crystal (30 gp). Jacinth (8000 gp).


Social Check DCs


Nalral Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green coat over a red low-cut shirt, and a feathered hat upon his head. He keeps his golden hair in a flapper bob. His green eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Nalral Brazzik, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 95 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Deception +5, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Blue star sapphire (400 gp). Carnelian (20 gp). Jasper (20 gp). Tiger eye turquoise (13 gp). Bloodstone (20 gp). Golden yellow topaz (1000 gp).


Social Check DCs

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