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Advanced [show]


Valafar Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His dark red hair is greasy and uncared for. His ears are large.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Courier profession.

History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Insane. Bonds: Poor, Job, Adventurer, Slave. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Valafar Tragedy, Male Tiefling Rogue 4
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. He has moderate length black hair. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Emotional, Forgetful. Bonds: Attractive, Rich, Immigrant. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Gerbo Timbers, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky blue painted plate armor. He wears a colorful flower in his silver hair. He has hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Anselm was born on a far northern plains where he grew up under the tutelage of his mother, an expert Beggar. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Anselm Dayton, Male Human Rogue 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)17 (+3) 17 (+3)9 (-1)
Skills Nature +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: 2300 gp.


Social Check DCs


Suhnae Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is unkempt and raggedy. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Suhnae Connors, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 500 gp.


Social Check DCs


Mozikth Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is green and curly. He is baby faced.

Personality: Mozikth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Spice Merchant, Mozikth learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a detective again

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Mozikth Zzzxaaxthroth, Male Dragonborn Aristocrat 7
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90000 cp.


Social Check DCs

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