Paymon Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair down. This silver eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Paymon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Paymon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 75 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Obsidian (7 gp). Aquamarine (500 gp). Iolite (70 gp). Aquamarine (500 gp). Rose (70 gp). Aquamarine (500 gp). Malachite (7 gp). Amber (130 gp).
Dadalan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes. His crest is short and black. His thin eyebrows rest above his beady red eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dadalan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dadalan. He has recently gotten a pet goose that steals things from people.
Motivation: To end his boredom; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
Possessions: Just what you see.
Veit Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He keeps his chestnut hair in a flapper bob. He has green eyes.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 5 years old his parents immigrated from the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.
Motivation: Sabotage a competitor; and he's in love
Ideals: Opinionated. Bonds: Immigrant, Debt, Job, Has a crush. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp.
Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. His clothes are grease stained in places. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stannor is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle.
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Roondar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely green suit with brown socks and a vest with buckled shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: Sabotage a competitor; and to unite with his brother
Flaws: Impulsive, Disease. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 92 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 3000 gp. Jeweled anklet (2000 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (6000 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved bone or ivory statuette (10 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
