Shane Abram, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Barkeep. His chestnut hair, when down, is lengthy. He has gray eyes and a green hat with a white feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them
History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Poor, Nature, Guardian. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Magnifying glass.
Peter Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is styled in orderly dreadlocks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Peter hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and many drow want him driven away
Bonds: Attractive, Family, Rich, Enemies. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 pp.
Qemuel Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing black shirts, loose pants, and blazers most of the time. His dark red hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise silver.
Personality: Calm and collected, he is a well trained Roofer. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of southern immigrants he idolized his mother. Qemuel was born on a far southern forest where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: To be a Sage again; and expand his business
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Orc, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +7
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Quinton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears bulky white painted plate armor. His hair is white and curly. His eyes are violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Has a crush. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp.
Wrenn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a white and red handkerchief worn on his left side. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: Wrenn was born with his father's beautiful face. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and revenge
Flaws: Selfish. Bonds: Attractive, Adventurer, Enemies. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
Possessions: 210 pp. Gold dragon comb with red garnet eye (1300 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
