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NPC Generator

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Advanced [show]


Senteq Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: Senteq was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and doesn't want to be a scribe and was forced into it by his family

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Senteq Leffery, Male Gnome Fighter 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Sapphire pendant on gold chain (800 gp). A silver and pearl hairclip (70 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item.


Social Check DCs


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears green painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ozyman took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Ozyman Brightmoon, Male Halfling Adept 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)19 (+4)
Skills Medicine +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Amber (40 gp). Jade (40 gp). Rhodochrosite (6 gp). Rock crystal (80 gp).


Social Check DCs


Bhevek Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is long and brown with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His hazel eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: Bhevek was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Jeweler.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Job, Attractive, Rich. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Bhevek Hogcollar, Male Halfling Aristocrat 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Laucian Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His top hat is riddled with cuts and holes. His gray eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Laucian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Laucian. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Laucian Floshem, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Azurite (7 gp). 1 Masterwork studded leather. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His white fur has been sun bleached extensively. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Sun lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Sage and was forced into it by his family.

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Immigrant, Family. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Sun In the Wind, Male Tabaxi Cleric 18
Medium (5'7") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 81 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Performance +9, Religion +8
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 1700 pp. Black star sapphire (500 gp). Malachite (8 gp). Golden yellow topaz (400 gp). Star rose quartz (60 gp). Eye agate (8 gp). Jade (150 gp). Fire opal (500 gp). Azurite (8 gp). Deep blue spinel (400 gp). Jasper (60 gp). Obsidian (8 gp).


Social Check DCs

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