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NPC Generator

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Advanced [show]


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His chestnut hair is thinning but still full. His eyes are a pleasant violet.

Personality: He is irascible and easily irritated. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military, Rich. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Erky Gummen, Male Gnome Warrior 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Violet garnet (400 gp).


Social Check DCs


Adam Ramsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright green suits and hats. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adam Ramsey, Male Human Druid 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Bonds: Attractive, Job, Adventurer, Nature, Immigrant. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Bertram Whispermouse, Male Halfling Warrior 11
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 16
Hit Points 96 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +7, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5

Possessions: 3000 gp. Moss agate (5 gp). Malachite (5 gp). Jasper (30 gp). Star rose quartz (30 gp). Blue quartz (5 gp). Red spinel (80 gp). Deep blue spinel (1000 gp).


Social Check DCs


Nykkan Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and muscular, this eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His green crest is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nykkan is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Justice. Flaws: Secretive. Bonds: Mentor. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Nykkan Dhyrktelonis, Male Dragonborn Commoner 8
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Nature +6, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 6000 sp. Smoky quartz (40 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a colorful flower in his beige fur. His eyes, though not visible through his cowl, are yellow.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Painter in town.

History: Sun was born in the east. At a young age he loved to build and create. A gifted student he started as a Marshal, but he got bored and became a Painter. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Persistence. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Sun Thunder, Male Tabaxi Warlock 4
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 14 (+2)19 (+4)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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