Leucis Grace, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.
History: He comes from a rich southern family. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Rich. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Kriv Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He keeps his long blue crest kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Trynnicus Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and dresses in brown turtlenecks beneath a black coat with pastel slacks. His right leg appears badly burned and disfigured. His green crest is knotted and matted. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trynnicus was born with his father's beautiful face. One day when Trynnicus was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Trynnicus was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Flaws: Mundane, PTSD. Bonds: Family, Attractive. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears green leather gloves, a green jacket, and tight pants. His white fur is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: Pelt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 7000 gp. Gold and topaz bottle stopper cork (1700 gp). Silver chalice with lapis lazuli gems (110 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears skinny pants and wears a green and brown robe with the hood down. He has done his best to style his black hair to look like a famous performer. His blue eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Architect, Ombul learned a great deal about his father's area of expertise. Ombul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Architect soon after.
Motivation: To share knowledge with the world; and expand his business
Ideals: Joker, Logical. Flaws: Terse. Bonds: Job, Nature. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 119 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 6000 gp. Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Solid gold idol (600 gp). Gold cup set with emeralds (2000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!