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NPC Generator

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Advanced [show]


Dadalan Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He keeps his black crest in a flapper bob. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Dragonborn culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Dadalan was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Rich, Family, Adventurer. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Dadalan Gygazzylyshrift, Male Dragonborn Paladin 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 90 pp. Blue quartz (10 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Payton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Chad Payton, Male Human Ranger 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2200 gp. Aquamarine (900 gp). Rock crystal (20 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up falchion and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his religion dominates his actions

Flaws: Insomniac, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Olunt Torevir, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 15 (+2)7 (-2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ar-Gul Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Crown-heir uniform. His long golden hair is drawn into a two foot long braid. His eyes are hazel and catlike.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Barkeep, who enjoyed hunting, Ar-Gul was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Insane, Hedonist. Bonds: Job, Poor, Nature. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Ar-Gul Hale, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4

Possessions: 300 gp. Amber (140 gp). Pink pearl (140 gp). Zircon (70 gp). Bloodstone (70 gp).


Social Check DCs


Cask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy yellow suit. He keeps his black fur in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He married young, but lost his spouse to drow. Days after completing his studies, news broke out that his hometown was attacked by drow. Cask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to open a new tavern; and to be a apothecary again

Flaws: Secretive, Depressed. Bonds: Attractive, Enemies, Rich, Job. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Cask Of Wine, Male Tabaxi Commoner 5
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 17 (+3)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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