Cressel Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man is typically in his Shoemaker uniform. His white hair is braided into rings. His eyes are likewise white.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cressel took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He struck the Shoemaker job and began his own company from there.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Athletic. Flaws: Terse. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 3000 sp.
Alvyn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this southern man wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his white hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a slaver, Alvyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to share knowledge with the world
Ideals: Athletic, Logical. Bonds: Attractive, Guardian, Mentor. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 10000 sp. Freshwater pearl (6 gp). Hematite (6 gp). Obsidian (6 gp). 1 Minor magic item.
Wobbles Munggen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. Wobbles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wobbles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Insomniac, Antagonistic. Bonds: Mentor, Poor, Criminal record. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Sylvan, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Skamos Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair, when down, is lengthy. He has silver eyes and a white hat with a green feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a forest tribe. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Nature, Criminal record. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 20 (+5) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Aquan, Draconic, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Delg Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple blue robe with violet stripes complete with hood. He is muscular with a powerful set of arms. With bright blonde hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Slave Trader business at a young age. When Delg reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Slave Trader like his father before him.
Motivation: Wants a kiss; and he's in love
Flaws: Shy, Secretive. Bonds: Job, Military, Has a crush. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
