Three Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy red pantaloons and a pastel scarf, and is pretty ugly. His fur is cut close to his head. He has several tiny emerald earrings on each ear.
Personality: Three is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Flaws: Ugly, Depressed. Bonds: Rich, Religious, Adventurer. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sapply Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Fletcher uniform. His black hair has been sun bleached extensively. His half smiles and brown eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sapply was raised in a hard working conservative environment. His childhood dream was to be a Dyer, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Addict, Antagonistic. Bonds: Job, Attractive. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 81 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Rhodochrosite (5 gp). Golden pearl (90 gp). Obsidian (5 gp). Eye agate (5 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Rhodochrosite (5 gp). Carnelian (50 gp). Eye agate (5 gp). Deep blue spinel (1200 gp). Obsidian (5 gp). 1 Medium magic item.
Bulzo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a brown costume with the symbols of death on his torso. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant gray.
Personality: This man loves writing and to teach people writing more than just about anything. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He comes from a rich western family. Bulzo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 68 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a black suit, green shirt, and brown tie, and a wedding ring on his right hand. His black hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: Wants to raise his children well; and regain custody of his daughter
Flaws: Antagonistic. Bonds: In love, Attractive, Immigrant, Family. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Blue star sapphire (1200 gp).
Koeth Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue pants and tee shirts. His hair is short and black. His green eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is a Maurezhi in disguise. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 58 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 19
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 900 pp. Blue quartz (16 gp). Deep blue spinel (800 gp). Chrysoberyl (50 gp). Aquamarine (800 gp). Azurite (16 gp). Aquamarine (800 gp). Hematite (16 gp). Black opal (700 gp). Amber (50 gp). Black pearl (800 gp). Hematite (16 gp). Black opal (700 gp). Malachite (16 gp). Alexandrite (800 gp). Moss agate (16 gp). Golden pearl (50 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!