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NPC Generator

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Advanced [show]


Warryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a tan and green robe with the hood down, and a wedding ring on his left hand. His auburn hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Warryn was born with his mother's beautiful face. In his 16th year, his parents were killed by a giants raid, leaving Warryn alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: In love, Attractive, Job, Enemies. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Warryn Quillsharpener, Male Gnome Warrior 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Marbas Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His hair is red, silky, and of moderate length. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Shame, Male Tiefling Commoner 2
Medium (6'6") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 390 gp. A small bag of saffron. (80 gp).


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gormogord Stoutman, Male Halfling Sorcerer 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Theriatis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His auburn hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Theriatis Wasanthi, Male Elf Sorcerer 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 12 (+1)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears a tight fitting tan shirt and pants. His head has been shaved. His eyes are blue and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Oloric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Oloric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Oloric Trueblood, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 250 gp. Red garnet (160 gp). Tourmaline (160 gp). Bloodstone (80 gp).


Social Check DCs

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