Morgran Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair, while still mostly brown, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.
History: Morgran hails from a village terrorized by illithids. His childhood dream was to be a Bricklayer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Sabotage a competitor; and a deep hatred of illithids
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Infernal, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 110000 cp. 1 Minor magic item.
Pûg Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely brown suit with black socks and a vest with buckled shoes. He has moderate length brown hair. He has a dull look in his violet eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Healer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He became a Navigator soon after.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item.
Igden Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He has a large tan mantle and cape that has been intricately interwoven into his grey robe, marred by chocolates. He has wavy white hair. His green eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Dabbledob Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy golden hair. His eyes are amber and he is always smoking a pipe.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: Dabbledob hails from a village terrorized by orcs. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dabbledob was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Bonds: Attractive, Job, Adventurer, Enemies, Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (130 gp). Carnelian (30 gp).
Odo Marleigh, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: Born in the west to a Sellsword, Odo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 79 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnoll, Aquan, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2600 gp. 1 Minor magic item.
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