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NPC Generator

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Advanced [show]


Wiggan Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Persistence, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Wiggan Goodearth, Male Halfling Sorcerer 7
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 120 pp. Rose (60 gp). Rhodochrosite (7 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac, Secretive. Bonds: Attractive, Poor. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Aust Wasanthi, Male Elf Commoner 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 8 (-1)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +7, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Celestial, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +3

Possessions: 70 pp. 1 Average lock.


Social Check DCs


Cory Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries a battered bow and tarnished whip as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He found a children's book about a Half-Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Adventurer, Guardian. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Durkin, Male Half-Elf Cleric 9
Medium (5'10") Half-Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)18 (+4) 10 (+0)17 (+3)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal, Dwarven, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Crampernap studied abroad. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Crampernap Wildwander, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp.


Social Check DCs


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His fur is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the north

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Slave, Family. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Great Paws, Male Tabaxi Warrior 11
Medium (6'10") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 10
Languages Common, Orc, Goblin, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Star rose quartz (80 gp). Violet garnet (500 gp). Blue star sapphire (1200 gp). Lapis lazuli (4 gp).


Social Check DCs

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