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Advanced [show]


Ar-Karo Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor, and he perpetually has his morningstar ready. His head has been shaved. His green eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. When Ar-Karo reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Ar-Karo Colby, Male Half-Orc Paladin 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Rael Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries with him a set of sais, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his deerstalker yellow hat.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rael was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Enemies. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Rael Floshem, Male Elf Aristocrat 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries a battered warhammer and tarnished hand crossbow as well. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Detective, but he got bored and became a Blacksmith. He has since lost track of the people in his past.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Family, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Warlock 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. A delicate silver chain set with a tourmaline (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Dain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a brown coat over a yellow low-cut shirt, and a small hat upon his head. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Hedonist, Mundane. Bonds: Poor, Attractive, Immigrant. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Thrahak, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Alston Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" northern man, he likes to wear ponchos typically of a light yellow in addition to tight pants. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Mentor, Nature. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Alston Munggen, Male Gnome Paladin 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs

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