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Advanced [show]


Brottor Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long white hair kept up in a rat tail. His eyes are likewise blue.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Logical. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Brottor Goblinbane, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Enialis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is heavily combed to the right. He wears a mask on his face.

Personality: Enialis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Hedonist. Bonds: Military, Criminal record, Family. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Enialis Tiltathana, Male Elf Expert 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears a feathered hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a island tribe. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Forgetful. Bonds: Attractive, Nature, Adventurer. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kelter Bigheart, Male Halfling Cleric 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: Jasper (20 gp).


Social Check DCs


Einkil Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears his white hair down. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Einkil studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Einkil Steelfist, Male Dwarf Warlock 5
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. Red-brown spinel (120 gp). Red garnet (120 gp). Obsidian (9 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears a worn and beaten armor. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Butcher business at a young age. One day when Aramil was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Aramil was heart-stricken from the event, and his mother started working long hours to provde for them. He has drifted from career to career and currently works as a Butcher.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Franklin, Male Half-Elf Rogue 11
Medium (5'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Deception +3, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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