Tethren Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his spear. Beneath his clothing is a huge mess of scar tissue. His red hair has been sun bleached extensively. His eyes are likewise black. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Tethren and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 80 pp.
Baradad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin green vertical stripes and tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His gold crest is braided into rings. His skin is flawless and his red eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Baradad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated, Gifted. Bonds: Attractive, Religious. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Korfel Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Korfel lived on a farm with his father, near the main road leading to a nearby town. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Family, Nature. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Adelard Tatum, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting white shirt and pants, and sports empty pouches on his belt. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Adelard was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Ideals: Joker. Bonds: Enemies, Family, Criminal record, Job. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Silver chalice with lapis lazuli gems (110 gp).
Simon Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a red suit, green shirt, and tan tie. He has shaved his head bald. His eyes are green and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He left for the east, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Criminal record, Nature, Immigrant. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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