Calcitro Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.
History: He comes from a rich eastern family. Calcitro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Violet garnet (600 gp). Violet garnet (600 gp). Alexandrite (600 gp).
Euron Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is still thick. His silver eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Entrepeneur, Athletic. Flaws: Fearful, Disease. Bonds: Criminal record. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
Possessions: 1600 gp.
Goroth Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Detective. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: Gifted from a young age, Goroth studied abroad. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Detective for hire.
Motivation: He is not mentally stable, and does not behave rationally; and to be a banker again
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Job, Religious. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +9 / 3d8+5, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 260 pp. Black opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Nutae Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a small bristly mustache and wavy white hair. His eyes are green and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: Born in the east to a Apothecary, Nutae learned a great deal about his father's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 150 gp. Brass mug with jade inlays (200 gp). 2 Holy water.
Gilthur Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green armored body suit, with a simple tan line shooting up and back down. He wears a feathered hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gilthur was born in the north. At a young age he loved to build and create. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp.
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