Soveliss Floshem, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His moppish red hair is in a traditional bowl cut. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mortician and was forced into it by his family
Flaws: Addict. Bonds: Enemies, Religious, Slave, Family. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1200 sp.
Azaki Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Layabout. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Azaki was born in the east. At a young age he loved to build and create. He found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp. 1 Small steel mirror.
Ahvain Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'10" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair, when down, is lengthy. His eyes are green and beady.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: Ahvain was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Job, Adventurer. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Sethrekar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His bronze crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Sethrekar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his mother before him.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Impeccable, Pacifist. Flaws: Fearful. Bonds: Nature, Job. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Old masterpiece painting (2100 gp).
Gerald Wheatley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many illithids want him driven away.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Freshwater pearl (13 gp). Obsidian (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!