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NPC Generator

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Karash Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear white clothing when he does not wear armor. He has a very tight haircut. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: The child of a Mercenary, who enjoyed hunting, Karash was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karash took refuge in the large cave and found the beat up morningstar and armor he uses now. He then took over the family business and is one of the better Knight for hire.

Motivation: He has decided he is irredeemable; and a deep hatred of giants

Ideals: Philantrophist. Bonds: Criminal record, Nature, Job, Enemies. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Karash Charlton, Male Half-Orc Aristocrat 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Eye agate (16 gp). Fiery yellow corundum (1400 gp). Violet garnet (900 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His yellow fur is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Body Guard in town.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Five Plume, Male Tabaxi Cleric 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Moonstone (20 gp).


Social Check DCs


Gimble Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Justice. Bonds: Attractive, Military, Criminal record. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Gimble Tarkelby, Male Gnome Adept 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Violet garnet (200 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Moss agate (7 gp).


Social Check DCs


Shadow Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His white fur is greasy and uncared for. His hazel eyes peer out from beneath his small blue hat.

Personality: Cocky and sure of himself, he believes he is the best Server born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To be a Dilettante again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Shadow Wind, Male Tabaxi Barbarian 10
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Deception +6, Survival +7
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy blonde hair. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has achieved small success as a Bather.

Motivation: He's in love; and to settle down with his crush

Flaws: Ugly, Selfish. Bonds: Job, Has a crush. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Carrie Fidget, Male Half-Elf Ranger 12
Medium (5'10") Half-Elf, Lawful Good (CR 12)
Armor Class 9
Hit Points 55 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills History +7, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3000 gp. Coral (70 gp). Black opal (1100 gp). Chrysoberyl (70 gp). Jet (70 gp). Amber (70 gp). Smoky quartz (60 gp). Hematite (14 gp). Red garnet (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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