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NPC Generator

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Advanced [show]


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears grey trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Burgell never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To clean up the streets.

Ideals: Professionalism, Optimist, Gifted. Bonds: In love, Nature. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Burgell Tarkelby, Male Gnome Monk 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 130 gp.


Social Check DCs


Thamior Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many grey ritualistic tattoos. He is wearing a long, white cloak. His black hair is drawn into a tight pony tail with a card scrunchie. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Thamior lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Family, Mentor. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Thamior Siannodel, Male Elf Wizard 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Radomir Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Radomir will drive conversation. He plays an instrument quite well.

History: Gifted from a young age, Radomir studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Artistic, Gifted. Bonds: Slave, Attractive. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Radomir Wildheart, Male Halfling Commoner 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Amnon Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting white shirt and pants. His blue hair is lengthy and is close to two feet long. His gold eyes peer out from beneath his deerstalker white hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Amnon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His childhood dream was to be a Glassblower, but he was a colossal failure. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Athletic, Opinionated. Bonds: Job, Poor, Adventurer. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Amnon Temperance, Male Tiefling Fighter 5
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7

Possessions: 4000 sp.


Social Check DCs


Vonbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His long red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady brown eyes.

Personality: Aggressive, abrasive, and angry, Vonbin embodies much of what other species detest in the Dwarves. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Vonbin studied abroad. Vonbin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against drow; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Vonbin Ironfist, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs

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