Lubash Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bellfounder does. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Bellfounder soon after.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Impeccable. Flaws: Insane. Bonds: Job, Enemies, Military. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 54 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 4000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (900 gp). Brass mug with jade inlays (300 gp).
Heward Copeland, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. With bright white hair and a scraggly beard. His amber eyes peer out from beneath his deerstalker tan hat.
Personality: He dislikes all the random violence that takes place in the north. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Heward was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Heward never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and his religion dominates his actions
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Poor, Religious, In love. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 29000 sp.
Wrenn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a tight fitting blue shirt and pants. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a brothel owner, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Wrenn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 13
Hit Points 63 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6
Possessions: 4000 gp. Brown-green garnet (70 gp). Smoky quartz (20 gp). Zircon (20 gp). Iolite (20 gp). Black pearl (1400 gp). Pink pearl (70 gp). Deep blue spinel (1400 gp). 1 Medium magic item.
Delebean Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear tan tank tops with brown pants. His brown hair and beard is wavy and long. He has blue eyes and a tan hat with a brown feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Delebean grew up listening to his father's many stories. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Trail Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head. His fur is cut close to his head. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 200 gp. Golden pearl (160 gp).
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