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NPC Generator

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Advanced [show]


Bernard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He wears his auburn hair down. He has a dull look in his violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Logical, Fighting, Artistic. Flaws: Sensitive. Bonds: Attractive. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Bernard Oakley, Male Human Warlock 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. Bloodstone (60 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his sickle. His chestnut hair is braided into rings. His hazel eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.

History: Randal hails from a village terrorized by drow. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants revenge against drow; and regain custody of his son

Flaws: Antagonistic, Addict. Bonds: Enemies, Family. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Randal Huxley, Male Human Adept 8
Medium (5'8") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp. Gold and topaz bottle stopper cork (1300 gp). A small bag of saffron. (40 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Adam Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a white shirt with thin black vertical stripes and violet pants. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Insomniac, Disease, Insane. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Adam Blakeley, Male Human Warrior 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 11 (+0)18 (+4)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Leucis Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries a battered scythe and tarnished trident as well. His chestnut hair is knotted and matted. He has a dull look in his red eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable. Bonds: Adventurer, Rich, Job. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leucis Swift, Male Tiefling Monk 12
Medium (5'10") Tiefling, Neutral Good (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 5000 sp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Cloth of gold vestments (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. He has done his best to style his yellow fur to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Silent will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Silent was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Silent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Silent Of Clay, Male Tabaxi Expert 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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