Vrondiss Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting grey shirt and pants. He keeps his copper crest in a flapper bob. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Immigrant. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Freshwater pearl (9 gp).
Krimmon Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear black clothing when he does not wear armor. His whole body is exceptionally muscular. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Tanner, but he got bored and became a Shipwright. He has achieved small success as a Shipwright.
Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Job, Criminal record. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Iolite (80 gp). Azurite (14 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.
Bernard Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly flails and bastard swords. He wears his black hair up. His amber unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the north, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Justice. Flaws: Disease, Sensitive. Bonds: Criminal record, Immigrant. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 58 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (800 gp). A delicate silver chain set with a tourmaline (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Fire opal pendant on a fine gold chain (800 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Scribe. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Family, Has a crush. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 700 gp. Eye agate (11 gp). Deep blue spinel (500 gp). 1 Minor magic item.
Gilthur Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He wears his black hair up in a very large beehive style do. This gray eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Detective, who enjoyed hunting, Gilthur was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Flaws: Fearful. Bonds: Poor, Guardian, Religious, Nature. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1800 sp. Pink pearl (50 gp).
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