Pirithin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. He wears his white hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and he wants to get laid
Ideals: Philantrophist, Joker. Bonds: Attractive, Nature, Military. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp.
Serpent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has a slight overbite and is overall scrawny. He has dyed his greying gray fur a little too much giving a sharp gray color. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the west. He moved out south to avoid the crime he committed. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Criminal record, Job. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 49 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 15 (+2) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Halfling
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Hematite (13 gp). Blue quartz (13 gp). Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. His auburn hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born at the edge of vast forest. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Merchant for hire.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Spring Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He very much looks the part of a Farmer. His whole body is exceptionally muscular. His fur is cut close to his head. His eyes are green and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has achieved small success as a Farmer.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Joker, Justice. Bonds: Job, Immigrant, Nature. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 16)
Armor Class 12
Hit Points 157 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 20 (+5) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 12000 gp. Alexandrite (900 gp). White pearl (140 gp). Blue quartz (4 gp). Star rose quartz (80 gp). Freshwater pearl (4 gp). 1 Medium magic item. 1 Medium magic item.
Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy grey suit. He wears his brown hair up in a very large beehive style do. His eyes are gray.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Detective, but he got bored and became a Guard. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. Banded agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
