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Advanced [show]


Curran Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear yellow pants and tee shirts. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Curran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Halfling compassion; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Racist, Selfish. Bonds: Mentor. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Curran Stoutbridge, Male Halfling Paladin 5
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a large yellow jacket. His long black hair is drawn into a two foot long braid. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. A gifted student he started as a Animal Trainer, but he got bored and became a Apothecary. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Bonds: Rich, Job, Criminal record. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Morkral Daerdahk, Male Dwarf Paladin 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)17 (+3) 12 (+1)6 (-2)
Skills Intimidation +1, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Silver comb with moonstones (1000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His blue hair is lengthy and is close to two feet long. His eyes are gold and catlike.

Personality: A skeptical and narcissistic man, Valafar's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing music.

History: Valafar was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Valafar Idea, Male Tiefling Sorcerer 13
Medium (5'1") Tiefling, Neutral Evil (CR 13)
Armor Class 10
Hit Points 53 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Perception +8, Performance +6
Senses Passive Perception 16
Languages Common, Orc, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 3000 gp. Amethyst (70 gp). Peridot (80 gp). Aquamarine (1300 gp). Jade (70 gp). Black star sapphire (500 gp). Amber (70 gp). Aquamarine (1300 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purson Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Purson was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Purson's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Disease, Antagonistic. Bonds: Poor, Attractive. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Purson Decorum, Male Tiefling Druid 7
Medium (6'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)19 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Fire opal pendant on a fine gold chain (2400 gp). A delicate silver chain set with a tourmaline (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Azzakh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His black crest is smooth and relatively long. His eyes are red and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Pacifist, Philantrophist. Bonds: Adventurer, Immigrant, Religious. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Azzakh Baharoosh, Male Dragonborn Cleric 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp.


Social Check DCs

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