Dalgal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has blonde hair. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Dalgal was born with his mother's beautiful face. He worked as a nervous Brewer and found it very stressful. He has worked as a Brewer like his mother before him.
Motivation: Wants to open a new tavern; and he feels threatened by others
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Attractive, Job. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Robert Wakefield, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His white hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Interpreter business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
Silent Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born in the south to a Animal Trainer, Silent learned a great deal about his father's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by drow. Silent was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Expand his business; and he has decided he is irredeemable
Flaws: Selfish, Racist. Bonds: Job, Enemies, Criminal record. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1300 gp. Violet garnet (1500 gp). Jet (80 gp). Jet (80 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Deep green spinel (80 gp). Azurite (7 gp). Bloodstone (60 gp). Blue diamond (2000 gp). Coral (80 gp).
Nalral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is red and very short. He has a dull look in his brown eyes.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 8 years old his parents immigrated from the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.
Motivation: To clean up the streets; and he is unsatisfied with his job
Bonds: Adventurer, Job, Immigrant, Family, Guardian. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 cp. Silver pearl (90 gp).
Seebo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Seebo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Coral (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
