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NPC Generator

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Advanced [show]


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His blonde hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Crampernap Musgraben, Male Gnome Monk 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 17 (+3)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Shifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Interpreter. His black fur is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Shifting grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and he wants to get laid

Ideals: Logical. Flaws: Impulsive. Bonds: Enemies, Adventurer, Has a crush. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Shifting Grass, Male Tabaxi Wizard 7
Medium (5'4") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp. Citrine (60 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Brottor Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his red hair to look like a famous performer. He has amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Brottor lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Brottor Graybeard, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Alexandrite (500 gp). Aquamarine (500 gp). Bloodstone (70 gp).


Social Check DCs


Vondal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His golden hair is heavily combed to the right. His eyes are likewise hazel.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east, but his parents moved at a very young age to the west. Vondal was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Cook. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Vondal Orcfoe, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Locksmith uniform. He is bald on top and has large white tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Locksmith job and began his own company from there.

Motivation: To be a Masseuse again.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Criminal record. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Adelard Staurheim, Male Half-Elf Commoner 3
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. Sard (30 gp). Jasper (30 gp).


Social Check DCs

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