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NPC Generator

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Iados Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'0". He wears a violet shirt with thin tan vertical stripes and yellow pants, and his gloved hand is found clutching a trident. His hair is blue and very short. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He comes from a rich southern family. A few years later when the east was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Addict, Insane. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Iados Havoc, Male Tiefling Commoner 15
Medium (6'0") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 50 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 16 (+3)18 (+4)
Skills Acrobatics +6, Performance +9
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +9

Possessions: 7000 gp. Black pearl (1600 gp). Zircon (30 gp). Blue sapphire (1600 gp). Deep blue spinel (1600 gp). Rhodochrosite (12 gp). Azurite (12 gp). Malachite (12 gp). Blue star sapphire (1600 gp). Hematite (12 gp). Pink pearl (130 gp). Carnelian (30 gp). Brown-green garnet (130 gp). Sard (30 gp). Malachite (12 gp). Black opal (1600 gp). Brown-green garnet (130 gp). Golden yellow topaz (1600 gp). Banded agate (12 gp). Sard (30 gp). 1 Medium magic item.


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. His white fur is still thick. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Nature, Religious. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Cask Shoe, Male Tabaxi Ranger 6
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Auran, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely tan suit with brown socks and a vest with buckled shoes. He keeps his chestnut hair in a pixie cut. His eyes are violet.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mayor father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Odo Halsey, Male Human Warlock 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 20 pp. A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A delicate silver chain set with a tourmaline (30 gp). 7 Acid flasks.


Social Check DCs


Hork Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear grey tank tops with brown pants. He is tall, broad shouldered and powerfully built. His hair is red and very short. His eyes are a pleasant blue.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: Hork was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Hork Winthrop, Male Half-Orc Rogue 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp.


Social Check DCs


Aelar L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a large brown jacket. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Aelar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aelar's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic, Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Slave. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Aelar L'Fondant, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. 1 Holy water. 1 Holy water.


Social Check DCs

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