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NPC Generator

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Advanced [show]


Ulblyn Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his quarterstaff. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Ulblyn will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: He is a bit of a kleptomaniac.

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Criminal record. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Ulblyn Greenbottle, Male Halfling Cleric 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)18 (+4) 10 (+0)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Ignan, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp. Deep blue spinel (300 gp). Black opal (1400 gp). Alexandrite (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his auburn hair down. His eyes, though not visible through his cowl, are brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naal took refuge in the large cave and found the beat up falchion and armor he uses now. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Naal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Cynical. Bonds: In love, Poor, Nature. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Naal Iranapha, Male Elf Druid 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)18 (+4) 14 (+2)13 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Half-Plate.


Social Check DCs


Einkil Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. He wears his black hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Einkil studied abroad. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Flaws: Ugly, Secretive, Insane. Bonds: Adventurer. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Einkil Strongheart, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp.


Social Check DCs


Lone Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown tunic with yellow highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his right hand. He has brown fur. His eyes are copper.

Personality: Lone wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Disciplined, Persistence. Bonds: In love, Immigrant, Job, Debt. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Lone Of Storm, Male Tabaxi Rogue 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 84 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +6, Insight +7
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7

Possessions: 20000 sp. Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Alexandre Rayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple blue robe with violet stripes complete with hood. He wears a deerstalker hat to hide his balding. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Alexandre was born on a far western plains where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Alexandre Rayden, Male Human Warlock 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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