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Advanced [show]


Anselm Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long yellow pants that bunch up around his shoes. His long white hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Flaws: Antagonistic, Insane, Fearful. Bonds: Immigrant, Military, Adventurer. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Anselm Qualanthri, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


William Roscoe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Born to a Hunter, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Insane, Insomniac. Bonds: Attractive, Job, Poor, Military. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

William Roscoe, Male Human Expert 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Whurbin Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His moppish chestnut hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now spends his time doing works of charity.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Whurbin Rubyeye, Male Dwarf Monk 5
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (13 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zedaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Painter uniform. His crest is black and curly. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Zedaar Jerynomonis, Male Dragonborn Warlock 8
Medium (6'7") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Golden pearl (140 gp). Deep blue spinel (1600 gp). Bloodstone (60 gp). Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs


Whurbin Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Guard.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Whurbin Strakeln, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4 Smokesticks.


Social Check DCs

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