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NPC Generator

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Advanced [show]


Nadarr Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest, while still mostly red, has prominent grey streaks. His gold unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nadarr Fharngnarthnost, Male Dragonborn Warrior 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Black pearl (1100 gp).


Social Check DCs


Boddynock Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Boddynock took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He struck the Sellsword job and began his own company from there.

Motivation: To be a Herbalist again; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Job, Religious, Nature, Criminal record. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Boddynock Fiddlefen, Male Gnome Expert 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dabbledob Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His right leg appears badly burned and disfigured. His red hair is thinning but still full. His eyes are blue and beady.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a pair of adventurers, Dabbledob grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Flaws: Ugly, Insane. Bonds: Criminal record, Adventurer. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Dabbledob Folkor, Male Gnome Expert 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. He wears his blonde hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Immigrant, Slave. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Miles Thackeray, Male Human Sorcerer 9
Medium (5'2") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1700 gp. Fire opal (1300 gp). Obsidian (15 gp). Red spinel (140 gp). Star ruby (1300 gp). Obsidian (15 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Orsik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his pickaxe. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. He worked as a nervous Healer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Orsik Glanhig, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. Brass mug with jade inlays (400 gp).


Social Check DCs

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