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NPC Generator

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Advanced [show]


Senteq Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is blonde, silky, and of moderate length. His green eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.

History: Senteq was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Senteq was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 10 years.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Military. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Senteq Waggletop, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is short and beige. His eyes are hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Logical, Gifted. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Dagger On the Water, Male Tabaxi Aristocrat 10
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 50 pp. A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Ningel, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. He wears his brown hair up. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Kipper grew up listening to his father's many stories. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Kipper began to lead the lost caravan. He has recently gotten a pet goose that steals things from people.

Motivation: Many goblins want him driven away; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Adventurer, Criminal record, Enemies. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Kipper Ningel, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp.


Social Check DCs


Senteq Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His white hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Senteq Raulnor, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Wiggan Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Wiggan Greenbottle, Male Halfling Commoner 16
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 30 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Nature +7, Survival +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Elven
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5

Possessions: 7000 gp. Black pearl (700 gp). Lapis lazuli (5 gp). Star rose quartz (40 gp). Bloodstone (40 gp). Onyx (40 gp). Violet garnet (700 gp). Emerald (1000 gp). Azurite (5 gp). Banded agate (5 gp). Fire opal (1000 gp). Amethyst (130 gp). White opal (1000 gp). Golden pearl (130 gp). Rock crystal (40 gp). Alexandrite (700 gp). Rhodochrosite (5 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Sardonyx (40 gp). Fiery yellow corundum (1000 gp). Obsidian (5 gp). Black pearl (700 gp). Fiery yellow corundum (1000 gp).


Social Check DCs

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