Nicor Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white cloak and cross-gartered tan stockings. He wears his chestnut hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Shepherd, his father struggled to pay the bills. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 15)
Armor Class 9
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. Deep blue spinel (1300 gp). White pearl (90 gp). Black pearl (1300 gp). Blue-white diamond (4000 gp). Black pearl (1300 gp).
Silent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Impeccable. Flaws: Greedy, Disease. Bonds: Adventurer. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 91 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. Smoky quartz (60 gp). Aquamarine (1600 gp). Red garnet (50 gp). Jasper (60 gp). Malachite (11 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large green jacket. His red hair is smooth and relatively long. His eyes are likewise brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to half-elven people
Ideals: Passionate. Flaws: Impulsive, Racist. Bonds: Rich, Job. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2300 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy black hair. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 8 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and to unite with his sister
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 71 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Terran, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 900 gp. Azurite (15 gp).
Ralf Warwick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears an entirely green suit with black socks and a vest with buckled shoes. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He has decided he is irredeemable; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable. Bonds: Criminal record, Adventurer. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7
Possessions: 1900 gp. Blue sapphire (1100 gp). Banded agate (15 gp). Banded agate (15 gp). Obsidian (15 gp). Chalcedony (70 gp). Violet garnet (800 gp).
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