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Tricking Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a white low-cut shirt, and a top hat upon his head. He has a penchant for wearing a ring with an oversized opal on his left hand. His fur is orange and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Tricking Of Claws, Male Tabaxi Warlock 5
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 70 pp.


Social Check DCs


Trail Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red fur down. This amber eyed easterner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Trail Mist, Male Tabaxi Ranger 4
Medium (5'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)11 (+0) 12 (+1)15 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His gray fur is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. When Great reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Addict, Antagonistic, Mundane. Bonds: Military. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Great Thunder, Male Tabaxi Adept 4
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Minor magic item.


Social Check DCs


Wiggens Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now owns his own business.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and sabotage a competitor

Ideals: Justice, Joker. Flaws: Mundane. Bonds: Rich, Job. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Wiggens Ironhide, Male Gnome Wizard 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Morgran Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a red shirt with thin green vertical stripes and black pants. He has a hunchback. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: Morgran wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Morgran Fallack, Male Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 220 gp.


Social Check DCs

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