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NPC Generator

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Advanced [show]


Hunter Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear brown tank tops with blue pants. His black hair is styled in orderly dreadlocks. This gray eyed easterner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful, Impulsive. Bonds: Adventurer, Rich. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Hunter Abram, Male Human Sorcerer 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Investigation +7, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 2500 gp. Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item.


Social Check DCs


Immeral Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely red suit with violet socks and a vest with buckled shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 11 years.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Impulsive, Ugly. Bonds: Job, Slave, Adventurer. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Immeral Berevan, Male Half-Elf Cleric 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp.


Social Check DCs


Mûzglob Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length blonde hair. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Entrepeneur, Artistic. Flaws: Depressed. Bonds: Rich. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Mûzglob Skelton, Male Half-Orc Bard 11
Medium (5'1") Half-Orc, Lawful Evil (CR 11)
Armor Class 9
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His white hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Warryn was born with his father's beautiful face. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Disciplined. Flaws: Secretive, Insane. Bonds: Attractive, Adventurer, Enemies. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Warryn Miggledy, Male Gnome Druid 12
Small (3'7") Gnome, Lawful Evil (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 16000 sp. Jet (130 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. His lavender fur is long and unkept. He has a dull look in his yellow eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He was born in the south. Shadow was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shadow decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Shadow Of Ale, Male Tabaxi Commoner 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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