Gorgûm Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has a hunchback. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Insane, Antagonistic, Mundane. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 20 pp. Tiger eye turquoise (16 gp). Golden yellow topaz (400 gp). Moss agate (16 gp).
Amnon Failure, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He wears his blue hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Amnon took refuge in the large cave and found the beat up bow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Rich, Nature, Has a crush. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 63 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Deep blue spinel (800 gp). Red-brown spinel (160 gp). Alexandrite (800 gp). Alexandrite (800 gp). Fire opal (600 gp). Red spinel (160 gp).
Beast In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a pastel coat with brown slacks. He has a moderate pudge and is not very fit. He keeps his beige fur in a pixie cut. His eyes are likewise amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Scribe. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: PTSD. Bonds: Job, Slave, Religious, Adventurer. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Crowbar. 1 Masterwork manacles. 1 Healer’s kit. 1 Climber’s kit.
Shivering Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. His fur is short and white. His eyes are copper and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: To be a Mortician again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Depressed. Bonds: Adventurer, Poor, Job, Criminal record. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2200 gp. Old masterpiece painting (700 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Muggrish Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black wide-brimmed hat and black clothes. He wears a wide-brimmed hat to hide his balding. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp.
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