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NPC Generator

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Advanced [show]


Odo Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Assassin, his mother struggled to pay the bills. When Odo reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Job, Military. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Odo Selevarun, Male Half-Elf Adept 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wobbles Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue coat over a black low-cut shirt, and a top hat upon his head. His golden hair has been sun bleached extensively. His eyes are likewise blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wobbles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wobbles. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Criminal record, Poor. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Wobbles Daergel, Male Gnome Wizard 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 51 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Auran, Orc, Goblin
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 1000 gp. Golden circlet with four aquamarines (6000 gp). Solid gold idol (700 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Gold and topaz bottle stopper cork (1700 gp). A delicate brass dragon egg (10 gp). Solid gold idol (700 gp). Brass mug with jade inlays (300 gp). Finely wrought small gold bracelet (10 gp). 1 Medium magic item.


Social Check DCs


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a chestnut handlebar mustache and slicked back chestnut hair. He has blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Gormogord Underfoot, Male Halfling Expert 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)17 (+3) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odorr Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. He wears his black hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.

Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Fortune-teller, who enjoyed hunting, Odorr was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Odorr Wesley, Male Half-Orc Commoner 8
Medium (5'10") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1100 gp. Smoky quartz (70 gp). Red spinel (110 gp). Smoky quartz (70 gp). Moss agate (6 gp).


Social Check DCs


Richard Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Richard was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is wracked by social anxiety

Ideals: Logical. Flaws: Disease, Fearful. Bonds: Poor, Job, Attractive. Occupation: Tailor

Voice: German accent

Attributes [hide]

Richard Rothenel, Male Half-Elf Wizard 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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