Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his yellow fur down. His ears are large.
Personality: Seven is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Seven was born on a far eastern island where he grew up under the tutelage of his father, an expert Baker. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom.
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 17)
Armor Class 11
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 10000 gp. Iolite (20 gp). Sardonyx (20 gp). Malachite (10 gp). Jasper (20 gp). Aquamarine (700 gp). Fire opal (1200 gp). Zircon (20 gp). Black pearl (700 gp). Moss agate (10 gp). Golden yellow topaz (700 gp). Rhodochrosite (10 gp). Black opal (1200 gp). Rock crystal (20 gp).
Sapply Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with tan highlights, and long red pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Glassblower profession.
History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Bonds: Job, Poor, Criminal record, In love. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 120000 cp. 1 Minor magic item.
Merihim Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries a battered trident and tarnished mace as well. His hair, while still mostly purple, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of northern immigrants he idolized his father. Merihim was born on a far northern mountains where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûkâ Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His red hair is slicked back into a classic pompadour. His eyes are likewise hazel.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. After a long history of fighting, Tûkâ and his spouse have recently divorced.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Hematite (12 gp).
Geoffrey Paxton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt, and carries scythes. He has blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy, Disease. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Disguise kit.
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