Berrian Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Berrian hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and he is greedy
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 14)
Armor Class 13
Hit Points 117 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 4000 gp. Obsidian (8 gp). Rhodochrosite (8 gp). Tourmaline (90 gp). Chrysoprase (20 gp). Obsidian (8 gp). Deep blue spinel (500 gp). Moss agate (8 gp). Silver pearl (90 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). Tourmaline (90 gp). Tourmaline (90 gp). Banded agate (8 gp). Rock crystal (20 gp). 1 Medium magic item.
Frederick Whitby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, grey, dusty cloak. His white hair is heavily combed to the right. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Rich, Job. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Nirgel Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: Nirgel was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Crampernap Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He has blonde hair. This green eyed westerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. His childhood dream was to be a Masseuse, but he was a colossal failure. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and to be a masseuse again
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 105 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears a colorful flower in his dark red hair. His eyes are likewise white. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (100 gp). Fire opal pendant on a fine gold chain (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Black velvet mask with numerous citrines (100 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.
Shout outs: Stacey, David Schraff, Ivee Quinn, Rachel Anderson, Brian Tanner, Serafina Moon, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
