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Advanced [show]


Quick In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely black suit with brown socks and a vest with buckled shoes. His fur is cut close to his head. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Insane. Bonds: Guardian, Criminal record, Religious. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Quick In Shadow, Male Tabaxi Wizard 2
Medium (6'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing white shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His lavender fur is still thick. He has yellow eyes and a white hat with a green feather.

Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Bonds: Attractive, In love, Adventurer, Religious. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Great In the Wind, Male Tabaxi Expert 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Jet (120 gp). White pearl (120 gp). Deep green spinel (120 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs


Sethrekar Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has green crest. He has red eyes and a blue hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Sethrekar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Pacifist. Bonds: Guardian, Mentor, Adventurer, Job. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Sethrekar Mystan, Male Dragonborn Adept 5
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran, Orc, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 90 pp. Tiger eye turquoise (5 gp). Golden pearl (160 gp). Deep blue spinel (700 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Pikar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a red tunic with grey highlights, and long green pants that bunch up around his shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. His psionic abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Rich, Immigrant. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Pikar Copperkettle, Male Halfling Bard 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. Lapis lazuli (12 gp). Onyx (50 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Dustin Kent, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown Stetson hat and brown clothes. His auburn hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Dustin was born in the east. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Artistic, Persistence. Flaws: Ugly, Addict. Bonds: Poor, Enemies. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Dustin Kent, Male Human Druid 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 600 gp. Aquamarine (800 gp).


Social Check DCs

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