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NPC Generator

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Advanced [show]


Melech Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with white highlights, and long brown pants that bunch up around his shoes. His hair is brown and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Knight, Melech learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has never given up on his poetry dream.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Artistic. Flaws: Forgetful, Mundane. Bonds: Attractive, Job. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Melech Calm, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1400 gp.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy golden hair. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against goblins; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Anderton, Male Human Monk 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Aquan, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Einkil Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Cartwright. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: Einkil lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Artistic. Bonds: Job, Has a crush, Family, Adventurer. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Einkil Loderr, Male Dwarf Barbarian 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 109 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)11 (+0) 14 (+2)10 (+0)
Skills Performance +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. Blue sapphire (900 gp). Zircon (40 gp). Brown-green garnet (140 gp). Chalcedony (40 gp). Golden yellow topaz (600 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He got into the Architect business at a young age. His childhood dream was to be a Carpenter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Rich, Attractive, Job. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Sapply Offund, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Skûn Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his brown robe. His black hair is lengthy. His eyes are likewise gray.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Skûn Ogden, Male Half-Orc Warlock 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp. Aquamarine (1000 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs

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