Wrenn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Wrenn has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Dreali Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His silver hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Hobart Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To protect his home; and to be a adventurer again
Flaws: Insane. Bonds: Job, Military, Immigrant, Criminal record, Guardian. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Obsidian (6 gp). Tourmaline (160 gp).
Quarion Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear yellow tank tops with black pants. His tied-back hair is white. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's in love; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp.
Theobald Law, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a simple white robe with grey stripes complete with hood. He wears his blonde hair down. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up dagger and armor he uses now. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud
Ideals: Justice, Philantrophist. Bonds: Adventurer, Nature, Enemies. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Gnoll, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 330 pp. Chrysoprase (80 gp). Banded agate (14 gp).
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