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Advanced [show]


Randal Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in brown turtlenecks beneath a pastel coat with white slacks. His chestnut hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bellfounder father left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Athletic, Optimist. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Randal Gentry, Male Half-Elf Bard 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Qemuel Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is renowned for his bright brown suits and hats. He has a hunchback. His silver hair is heavily combed to the left. His eyes are silver.

Personality: This man loves music and to teach people music more than just about anything. He takes great joy in being the best Blacksmith in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. Now he works as a music tutor during his time off.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Qemuel Cheer, Male Tiefling Druid 8
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 13 (+1)19 (+4)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1600 gp. Red garnet (40 gp). Chalcedony (30 gp). Peridot (30 gp).


Social Check DCs


Thervan Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. With bright brown hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined, Professionalism. Bonds: Attractive, Rich, Adventurer. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thervan Erenaeth, Male Half-Elf Aristocrat 7
Medium (4'10") Half-Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. Rhodochrosite (13 gp). Rock crystal (70 gp). Rock crystal (70 gp). Silver pearl (110 gp).


Social Check DCs


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His long beige fur is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Aura liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Fletcher job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Aura In Woods, Male Tabaxi Barbarian 9
Medium (6'9") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 106 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +7, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Terran
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1100 gp. Emerald (1500 gp). Sard (30 gp). Chrysoberyl (60 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazdûg Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. His auburn hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: Nazdûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert. Flaws: Selfish, Disease, Insomniac. Bonds: Rich. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Nazdûg Churchill, Male Half-Orc Cleric 5
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Terran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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