William Beckwith, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large white jacket. His auburn hair is smooth and relatively long. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 106 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2200 gp. Black pearl (1000 gp). Obsidian (9 gp). Smoky quartz (30 gp). Black opal (700 gp). White pearl (160 gp). Carnelian (30 gp).
Nirgel Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in black turtlenecks beneath a grey coat with black slacks. His white hair is kept up in a ponytail inside a feathered hat. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Barkeep.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Job. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Orryn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this eastern man wears a red shirt with thin violet vertical stripes and black pants. His hair is auburn and curly. He has several tiny aquamarine earrings on each ear.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cartwright profession.
History: He was born into a rich family. In his 15th year, his parents were killed by a drow raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Athletic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: Tiger eye turquoise (13 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bûth Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man wears a green coat over a blue low-cut shirt, and a small hat upon his head. His blonde hair is greasy and uncared for. His gray unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Architect father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.
Himo Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and an old rival family wants him found
Flaws: Disease. Bonds: Adventurer, Family, Attractive, Immigrant. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
