Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: Someone believes him a fraud; and he's looking for his big break
Flaws: Antagonistic. Bonds: Adventurer, Military, Job, Enemies. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 20 (+5) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Chain shirt.
Pelaios Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue hair is long and unkept. This gold eyed northerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.
History: Born in the north to a Junk Dealer, Pelaios learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 91 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
Possessions: 400 gp.
Elaim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He has a large green mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a longbow. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 14 years.
Motivation: A strong sense of loyalty to Dwarven people; and to reunite with his old friends
Flaws: Forgetful, Racist. Bonds: Adventurer, Poor, Job. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Qemuel Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His silver hair is heavily combed to the right. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Bookbinder business at a young age. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern.
Bonds: Poor, Immigrant, Adventurer, Job, Military. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Elven, Auran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Silver pearl (60 gp). Rock crystal (50 gp). Fiery yellow corundum (600 gp).
Morthos Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. His black hair is still thick. He has several tiny sapphire earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Morthos grew up listening to his mother's many stories. When Morthos reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Secretive. Bonds: Rich, Military, Adventurer. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 60 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Amethyst (140 gp). Bloodstone (40 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!