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NPC Generator

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Advanced [show]


John Mori, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing a long, brown cloak. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, John studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

John Mori, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. 1 Buckler.


Social Check DCs


Flame Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His beige fur is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant blue.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Flame Of Ale, Male Tabaxi Aristocrat 11
Medium (5'1") Tabaxi, Lawful Evil (CR 11)
Armor Class 15
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Insight +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5

Possessions: 1600 gp. Sardonyx (80 gp). Star rose quartz (80 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Liadon, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Aramil Liadon, Male Elf Barbarian 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs


Cimer Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, yellow cloak. His white hair has been sun bleached extensively. His red eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: The child of a Miner, who enjoyed hunting, Cimer was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist. Bonds: Adventurer, Nature, Criminal record, Enemies. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Cimer Conviction, Male Tiefling Druid 5
Medium (6'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp.


Social Check DCs


Aelar Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'10". He usually wears his brown robe and has his scythe always slung over his shoulder, and his gloved hand is found clutching a scythe. His head has been shaved. His brown eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Military, Nature. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Aelar Holland, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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