Lorm Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His hair is greying and his face has many wrinkles. He has several tiny amber earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Lorm grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Halimath Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic, Disease. Bonds: Slave, Attractive, In love. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Paymon Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His hair is purple and curly. His gold eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Paymon was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1400 gp. Eye agate (11 gp). Red spinel (150 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely red suit with yellow socks and a vest with buckled shoes. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Thamior has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Bagabug Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Blacksmith.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 28000 cp.
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Their contribution stands as a beacon of hope for all adventurers!